Watch: Using competitive gaming & eSports to raise retention, engagement and recruitment of students

UK | Queen Mary’s College

In partnership with Belong Gaming Arenas

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Event Hours(1)

  • Thursday 8

    03:00 pm – 04:00 pm

    UK | Queen Mary’s College
    Times are in GMT. Convert to Local Time using www.timeanddate.com

– Theme: The use of technology

– Format: Panel

– Primary language: English

Through the creation and launch of the new eSports BTEC and enrichment, combined with the use of new technologies, our school will demonstrate how the use of technology has helped raise retention, engagement and recruitment during a pandemic as we train our students with future-proof skills.

The eSports industry is expected to be worth £2 billion by 2022 whilst the impact of CV-19 has seen streaming platform Twitch go from 5 million streamers to 7.5 million streamers since lockdown. We know this is a contemporary subject but clearly not a fad so it was key to work alongside both exam companies and the students to form a new course that engages new tech and robust curriculum units that would prepare them for a new future. Students don’t want to just game, they want to learn about the business behind that.

There’s nothing wrong with fun within education and seeing our students engage with new technologies either competing in the BEA Championships or helping to informally structure the new BTEC course has certainly seen some fun along the way. The payoff has seen further improvement with retention and engagement. Our students are already gamers, so linking new tech within gaming and fun achievements can only lead to success long term.

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